KROMORE THE RPG TABLE TOP GAME
For 10,000 years Kromorians have waged war with realm creature, monster, man, alien, and beast. They have struggled through the eras, but there have been many who light the path of survival with honor, bravery, and blood. Join the history books of Kromore and live the adventure first hand in this epic new RPG game.
PLAYING IN ERAS OF KROMORE
Kromore offers players the opportunity to choose their game genre and era of play. Start from the early high fantasy era or launch a game in the later
space eras. Want something different? Try the steampunk, medieval, low magic, and victorian eras. Kromore has detailed timelines, maps, locations,
and historic events to fill in backstory of any chosen time. Change the history of Kromore in your games and use the newly changed your players have molded in the next one they play.
Kromore allows players and Storytelling GM's to pick the appropriate setting their players want without changing game mechanics or altering characters. This not only provides endless gaming, but allows (if groups choose) a story to cross through time in different settings with the same characters. No rule changes, no amendments. The setting blends your own worlds easily with Kromore's for great custom home brew adventures.
THE THREE KINGDOMS ERA
The world of Kromore begins during the Era of the Three Kingdoms, the time of magic, intrigue, powerful medieval nations, and exploration. The use of realm Sci-Magic is often seen utilized by powerful nations to control regions and forge powerful weapons, but not without its consequences. The explosive use of Sci-Magic rips gaps in the parallel realms of monsters, shadows, and demons. The creatures heavily fill the dark recesses of Kromore and are constant battles for Kromorians.
The Age of Man (Medieval low fantasy)
When the darkness settled and the first beams of light shown through,
Kromorian man began rebuilding its empires. The decendents of the Three Kingdoms had lost most of their heritage and now clung to survival. Tribes began to form as territories were claimed under new leadership. Nations grew out of factions and commerce once again began as ships sailed between continents and either warred with or traded with their neighbors. In search of new lands and better technology of war the advancement of man grew again. Stronger steel and unique mechanical technology soon
became the new weapon of Kromore as the age of Steam & Steel was born.
The Age of Steam & Steel
Ships soon took sail in the sky as steam technology brought war above the nations. A new bread of ideals were formed over the centuries as wars collapsed nations and new allegiances were born out of bloodshed. As steam technology grew a Victorian pride was generated amongst Kromorian man. The advancement of science, literature, and hope washed over Kromore. Despite the many advancements war still clouded the planet as nations fought over land and resources for their ever growing technological
needs. A split in ideals between nations near the end of the era began.
With extreme advancements and alien technology the K.P.O. advanced far beyond the rest of the planet in a short number of years. Their Nuclear Steam Technology became more efficient and easy to mass produce compared to the rest of the planets Steam Transfer Technology. Those that refused to follow the Order's visionary future were known as Steam Rebels. Terrorist and rebellious conflicts soon began occurring throughout the nations as both sides fought for their goals of Kromore's future.
With technology advanced to plasma weaponry and faster than light realm technology, Kromore began its transition into the Space era. The oncoming of Alien attacks from the Chorin and occupation by the Prime left the Kromorian Alliance spread thin throughout the galaxy. The two thousand years of the space era were fought on planets, land, in space, and deep under the sea as galaxies collided in a massive full scale war.